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The 5/10 Method: A method for designing …

Details: 1.1 Games in Education and Problem Postulation Since 2007 the game River City has been used as a component of a game-enhanced science curriculum to teach science to over 8000 students (Ketelhut, 2007). In this game students are challenged to assist the mayor of a nineteenth-century industrial city in determining why the residents are becoming ill.

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The 5/10 method: a method for designing …

Details: the analysis, design, development, and use of serious games in education. The method combines the widely used design model ADDIE with the in-structional design method ‘10 steps to complex learning’. The method is applied in the development of the Moth game, which supports learning optics at the level of high school physics.

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A Qualitative Study about the Implementation of …

Details: 1.2. Focus on implementation of tablet computers in education and the didactic consequences Implementing educational technology in schools can support the changing nature of teaching and learning (Clark & Luckin, 2013; Henderson & Yeow, 2012). The acquisition of knowledge and skills through technology

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Angela Bonifati's home page

Details: Education . 1-02: Ph.D. degree with highest honors at Politecnico di Milano (Italy). PhD Thesis: "Reactive Services for XML Repositories"-Advisor: Prof. Stefano Ceri. 7-97: M.S. degree with highest honors in Computer Science Engineering at Università della Calabria Rende (Italy). M. S.

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teaching [Serge Fenet homepage]

Details: Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial-Share Alike 3.0 Unported

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teaching [Marc Plantevit ]

Details: <note> L'objectif de cette UE est de guider les étudiants dans leurs choix professionnels, qui commencent, pour les étudiants de M1, par le choix de leur futur M2 et bien souvent par le choix d’une orientation entre industrie ou recherche. Cette UE obligatoire vaut 6 crédits et correspond à un travail personnel conséquent de la part de l'étudiant : de janvier à mi-mai avec a minima 50

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Adrien Peytavie Teaching

Details: Teaching. Mes enseignements ont été dispensés principalement à l’IUT de Bourg-en-Bresse de 2010 à maintenant en tant que Maître de conférences et Attaché Temporaire à l’Enseignement et la Recherche. J’ai également enseigné au département informatique de l’Université Claude Bernard lyon1 à des niveaux Licences et Master.

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Les traces et donnéesd’apprentissage: comment et …

Details: Objectif de l’analyse de traces en EIAH S Suivi de l’apprenant et de son parcours d’apprentissage S Tutorat des apprenants lors des séances d’apprentissage, formation de groupes S Prédiction des succès et/ou échecs pour offrir des interventions proactives S Evaluation sommative, efficacité de l’apprentissage S Adaptation / personnalisation automatique du système

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teaching [Alexandre Meyer]

Details: semestre printemps. L1 : LIFAMI Application en Math et en Info (CM, TD, TP) L2 : LIFAP4 Conception et Developpement d'Applications (CM 4h,TD 10h, TP 40h) M1 : Partie Animation de personnage et Animation Physique du cours Animation en Synthèse d'image (Option du semestre 2, CM,TP) L3 : LIFSTAGE UE Stage de Licence.

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Identifying Learner’s Engagement in Learning …

Details: In the field of education, engagement may be considered as the ”behavioral intensity and emo-tional quality of a person’s active involvement dur-ing a task” (Reeve et al., 2004). After reviewing the concept of school engagement, (Fredricks et al., 2004) conclude that engagement is a ”meta con-

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Hackmytown: an Educational Experience on Smart …

Details: Arroub et al [6]. In many approaches to Smart Cities, education of citizens is considered one of the key success factors, and indicators of “smartness” for a city take Interaction Design and Architecture(s) Journal - IxD&A, N.32, 2017, pp. 153-164 154

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Christian Wolf: Enseignement(Teaching)

Details: Cours+TD+TP Deep Learning and Differentiable Programming (IF - 5ème année) Part 1 - Introduction. 1.1: Introduction: machine learning, a couple of applications [36 slides] 1.2: A short history of deep learning [8 slides] 1.3: An extremely short crash course on fitting and generalization [16 slides]

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TEACHING GLOBAL SOFTWARE ENGINEERING AND …

Details: Keywords: Global software engineering, software project management, education approach, experience report, interna-tional project management Abstract: As part of the ongoing globalization process, software is no longer developed by a sole enterprise which is based at one single location only.

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Adaptive gamification in education: A literature …

Details: Adaptive gami cation in education: A literature review of current trends and developments Stuart Hallifax1[0000 0002 2743 9884], Audrey Serna2[0000 0003 1468 9761], Jean-Charles Marty3[0000 0003 1823 8415], and Elise Lavou e1[0000 0002 2659 6231] 1 University of Lyon, University Jean Moulin Lyon 3, iaelyon school of Management, CNRS, LIRIS UMR5205 F-69621

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1cm The 5/10 method: 1cm a method for designing

Details: Serious games in education Positive e ects of serious games: include I increases the self-e cacy of students I learning is made more relevant to students I autonomy supports students with low self-esteem or self-e cacy I encourages students’ participation in scienti c arguments I leads to using higher-level vocabulary words

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C:/Utrecht/Teaching/Game Engine …

Details: Task2: Creation of theengine components As you can see, the GameEngineinstance is created at the beginning of the WinMainfunction and deleted at the end. This makes sense but it does not ensure that only one instance of GameEnginecan be created in the program.

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Bonnes pratiques de programmation — Algorithmique

Details: Bonnes pratiques de programmation¶. Lorsque l'on programme, on passe un certain temps à écrire du code, mais on passe beaucoup plus de temps à lire du code que soi, ou d'autres, ont écrit.. On peut facilement faire l'analogie entre l'écriture du code et l'écriture d'un texte.

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Data Mining for Discrimination Discovery

Details: ination in credit, mortgage, insurance, labor market, and education has been investigated by researchers in economics and human sciences. With the advent of automatic decision support systems, such as credit scoring systems, the ease of data collection opens several challenges to data analysts for the fight against discrimination.

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C:/Utrecht/Teaching/Game Engine …

Details: • Physics engine Since about a decade, games make use of physics. From simple ballistic rules and bouncing objects to complex active physics based character animation, virtual worlds are

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C:/Utrecht/Teaching/Game Engine …

Details: PracticalAssignment1 OOprogrammingingames February13,2012 In this assignment, you will program a simple game using basics C++ and object oriented program-

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C:/Utrecht/Teaching/Game Engine …

Details: Task2.1: Scene graph Every entity is attached to a node of the scene graph. Each node consists of entities and other nodes. No loops are allowed, the scene graph is a tree-like structure not a graph-like structure (in opposition to

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C:/Utrecht/Teaching/Game Engine …

Details: 3. A project is a set of files that belong together (header files, implementation files, etc.) and in most cases form one program. Nevertheless multiple projects and programs can be ordered in a single

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A SYSTEM TO SUPPORT TUTORS IN ADAPTING …

Details: distance education. This kind of activity, as project-based learning (George et al., 2001), business game, case solving, has already proved to be useful When we transpose the “educational triangle” to collaborative and distance learning, other poles and relations appear. In a specific collaborative learning,

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Carlos CRISPIM-JUNIOR webpage

Details: Education. Doctor Degree in Electrical Engineering with emphasis in Biomedical Engineering from the Institute of Biomedical Engineering of University of Santa Catarina, Brazil, September 2011. Bachelor degree in Computer Science from the University of Vale of …

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Knowledge Exchange: A Discussion Board System …

Details: Knowledge Exchange: A Discussion Board System Tailored for Teaching-Learning Settings Omar Hasan1, Jim Waters2, Bruce W. Char3, and Michael E. Atwood4 Department of Computer Science1,3 / College of Information Science and Technology2,4 Drexel University

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Élise Lavoué

Details: Depuis 2009 : Maître de Conférences à l'IAE Lyon - Université Jean Moulin Lyon 3 Responsabilité à l'IAE Lyon. Responsable de la Cellule Pédagogie et TICE. De 2012 à 2018, cette cellule a eu pour mission à la fois de mener des réflexions sur les usages et pratiques autour des TICE, et de développer des actions visant à accompagner, faciliter et valoriser le travail pédagogique vers

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Reflection-in-Action Markers for Reflection-on …

Details: education and telelearning !!! 3! 1. Introduction Computer-Supported Collaborative Learning (CSCL) research has shown the need to scaffold collaboration so as to ensure that learners benefit from working together (Dillenbourg, 1999). In the CSCL field, the awareness approach is used to support

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INTELLIGENCE ARTIFICIELLE DISTRIBUEE ET …

Details: 3 On appelle SMA un système <O, E, A> où O est un ensemble d’objets, A est un ensemble composé d’agents, O et A étant immergés dans un environnement E [Erceau & Ferber, 93]. Yves Demazeau [Demazeau, 95] met l’accent sur deux autres axes caractérisant les SMA :

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research [Alexandre Meyer]

Details: Alexandre Meyer, and Celine Loscos, University College London, United Kingdom. 10th ACM Symposium on Virtual Reality Software and Technology 2003, Oct 2003, Japan. (acceptance rate=35%) The CREATE Project: Mixed Reality for Design, Education, and …

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An on-line course on constraint programming

Details: cause they are professionals that are continuing education during their release time. Another goal is to improve the actual learning conditions of basic educa-tion students by providing them with complete courses and training exercises available via Internet. E-learning allows students to earn their degrees with maximum efficiency

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Heat Transfer Simulation for Modeling Realistic …

Details: N. Maréchal, E. Guérin, E. Galin, S. Mérillou, N. Mérillou / Heat Transfer Simulation for Modeling Realistic Winter Sceneries Figure 2: Synthetic overview of our winter scenery generation process.

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Supporting a virtual community of tutors in …

Details: So, ICT-based distance education offers many new possibilities, but, at the same time, it involves a new definition and new roles for teachers, the latter being divided into two distinct roles: the instructional designer and the tutor. Course supports and contents are created by the instructional designer, who is an expert on the teaching area.

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Adaptation of Shared Traces in e-learning …

Details: International Conference on Computer Supported Education. 2011. L. S Settouti, Y. Prié, J.C. Marty, A. Mille. "A Trace-Based System for Technology-Enhanced Learning Systems Personalisation". In The 9th IEEE International Conference on Advanced Learning

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A Player Model for Adaptive Gamification in …

Details: interested in the use of gamification in education [3]. Games have always been used for learning, but the arrival of the gamification perspective brought major changes in the way we study games for learning. Some even consider gamification as a new edu-cational theory [4], alongside of behaviorism, cognitivism, constructivism and con-nectivism.

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Joffrey Decourselle

Details: Syrtis is an Integrated Library System based on new bibliographic standards like FRBR & RDA. It offers to libraries the access to the ecosystem of Web, enhances the semantic of the data and revolutionizes the management of the bibliographical catalogs.

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Defining Engagement and © 2014 SAGE …

Details: In the field of education, engagement may be considered as the “behavioral inten-sity and emotional quality of a person’s active involvement during a task” (Reeve et al., 2004, p. 143). After reviewing the concept of school engagement, Fredricks, Blumenfeld, and Paris (2004) conclude that engagement is a “meta construct” (p. 60)

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Curriculum Vitae — Empowering Ambivalence

Details: Principales activités d’enseignement¶. Depuis mon recrutement en 2003, j’effectue mon service d’enseignement complet (192h) au département informatique de l’IUT …

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Factors to Consider for Tailored Gamification

Details: ferent and particular domains (usually in health or education). Second, they rely on specific and different user typologies or personality models, mainly BrainHex [57], Hexad [74], or Big Five [25]. Third, they do not consider the same game ele-ments or study …

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